The world generation layer for Physical AI

Not assets. Not scenes. Training-ready environments built from real-world products, with parametric variation for scale. Built on 25,000+ real-world products.

Physical AI Has a Data Problem

Most 3D models look good but break in simulation. No collision meshes, no physics properties, no articulation. Teams spend months adding mass, friction, and joint limits by hand. Training requires thousands of diverse environments — building them manually is the bottleneck.

From Real Products to Training Environments

Key Numbers

Built for the NVIDIA Ecosystem

Native USD output. Physics schemas. Articulation API. Compatible with NVIDIA Isaac Sim, Isaac Lab, and Omniverse.